Final project planning [01]
Week 9/9 - 9/16
Topic Computer-aided design
Taking what I want to learn from this class and my interests as a designer into account (vaguely 'storytelling' and 'making imagined worlds real'), my final project should ideally have: And most importantly, it should be something that hasn't been made yet.

Some initial ideas: I decided to go with the first one! I'm not fully happy with it, but I felt it'd be fitting in a way (this is something that can be 'anything') since I'm famously indecisive.

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This work will be based on textile traditions across different time periods and cultures — in one way or another, they've all used textiles to document and pass on history, folktales, etc. There are a few that even directly imagine illustrations/prints becoming animated and alive, like the Zhuang Brocade, which is exactly what I want to make possible!
I've been also been looking into smart clothing concepts, which sew sensors/fibers and electronics into garments for tracking your health, supporting first responders or workers in dangerous environments, acting as a notice for those around you (like turn signals for a biker), etc. Maybe this could be applied somewhere here?

Behnaz Farahi's “Caress of the Gaze” is also a good precedent, and might be the closest to a working 'fabric interface' so far, though I think that was more about conveying a certain message than anything else. This should all be adjacent to things like kinetic facades for environmentally aware buildings too, which I'm hoping this project could also be applicable to later.
Right now, I'm imagining a piece of fabric with a pattern sewn in (kirigami or smocking-like) that incorporates conductive threads, an addressable actuation mechanism, flexible PCBs (not too sure how hard these are to make), and a semi-soft (polymer? flexible filament?) skeleton/backing for reliable actuation and so the whole array itself doesn't move when individual units are activated.

A few features I want: I haven't decided on what kind of fabric yet, but it could be a something ordinary with no special properties (muslin, knit, etc), or have stretch, piezoelectric, have shape memory, etc. We'll see! For now, I'll model this with the former in mind.

For the modelling assignment, I'm using CLO, a program that lets you simulate garment patterns and such. There are three types of individual pixel/unit designs that I'm interested in right now: The second one seems promising, going by these references I found. (from @titocrichtonstuart and @juliacrooktextiles)
Here's a sketch of a what a single unit might look like when 'open' and 'closed', along with a few different tiling patterns:
In this design, I would probably try to pass something like a curving soft robotic segment into each of the channels so they can expand outwards when inflated. The initially hidden inner surface would then be exposed; it could be a type of fabric that can stretch, or maybe a kirigami net-like structure.

I messed around in CLO for a bit and found that this symmetric hourglass curve shape worked, kind of! I know next to nothing about sewing and fashion design, so this will definitely change later, and is just for visualization.
I put four of them side by side and stitched together the appropriate edges and inner curves (center is between the two inner shapes), set the material to 0.45mm muslin (+ set solidify to 93 to prevent excess creasing), and got this in the simulation:
Here's the file for this: unit_mockup.zprj

There are a lot of challenges I'm anticipating: physical multiplexing (since I probably won't be able to buy very many actuators), consistent manufacturing (parts need to be the same for clean display), wire and power management (electronics design/simulation week will be important to this, probably), choosing the right fabrics, learning how to sew,

These hopefully won't be too bad. The design process will probably look something like this: