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Digital Microfluidics Tetris

A proposal for a physical game display made of programmable liquid droplets, where pixels can move, meet, and change shape.

Final project proposalDigital microfluidics
Concept rendering of a tabletop Tetris board with a grid, colorful droplets, and physical controls
AI-generated concept illustration of the intended experience. It is not a working prototype.
00 / The spark

From a building
to a droplet.

If Tetris can be as big as a building, could it fit inside a tiny board?

This idea started with Microfluidic Bubble Logic by Manu Prakash and Neil Gershenfeld. I was fascinated by the idea that moving bubbles could carry information and perform logic operations.

While thinking about microfluidics, I remembered the giant Tetris game on MIT's Green Building. That led me to digital microfluidics, which offers a way to control individual droplets electronically. I want to explore what happens when the pixels in a game are made of liquid.

MIT Green Building Tetris
01 / What does it do?

A game board
made of liquid.

I want to build a small physical display using digital microfluidics (DMF), with colored droplets as its moving pixels.

My eventual goal is a playable, Tetris-inspired game controlled by buttons or a joystick. The board will use electrowetting on dielectric (EWOD). It is a technology that uses an electrical voltage to change a surface from water-hating to water-loving.

Activating neighboring electrodes in sequence will guide a droplet across the board. The board will lie horizontally, so a piece's “falling” motion will be a programmed sequence of moves toward the bottom of the grid. MIT's Programmable Droplets project is a useful reference for this approach.

Eventually, I would like to coordinate several droplets into game pieces and explore merging and row clearing. Clearing a row will require somewhere for the liquid to go, such as a collection area. For the first prototype, I will focus on reliable movement.

02 / Course roadmap

A semester of
small moves.

The milestones follow the 2026 HTMAA syllabus. They are a starting point and may change after the first droplet tests.

CAD & cutting

Develop the proposal, sketch the board in Fusion 360, and cut prototype spacers or gaskets.

Embedded programming

Prototype the grid-based game logic and electrode-control sequences.

3D printing

Print a small holder for the test board and controls.

Electronics

Design and fabricate a 3 × 3 electrode array and its control electronics. Begin testing dielectric and hydrophobic surface layers.

Input devices

Add buttons or a joystick for manual droplet control.

Output devices

Integrate the high-voltage driver and demonstrate repeatable droplet movement.

Wildcard & casting

Refine the surface treatment and enclosure seals, and review whether scaling up is practical.

Interfaces

Connect the game logic to the board and add a simple interface for testing.

Integration & presentation

Assemble, test, and document the prototype. Finalize additional orders by Dec 4 and prepare for the Dec 15 presentation.

03 / Spiral development

Start with one.
Then scale.

Move one droplet

Build a 3 × 3 array and test whether one droplet moves between neighboring electrodes, including downward and sideways moves. Use the result to choose the electrode geometry and surface materials.

Make it interactive

Add physical controls and a simple falling-droplet game. Aim for at least 18 successful moves out of 20 commanded one-cell moves, without manually repositioning the droplet.

Expand toward Tetris

Use a parametric Fusion 360 layout to explore an 8 × 12 board. Then redesign the routing and driver capacity, test coordinated droplets, and explore a way to clear or reset the board.

Minimum outcome

A small board on which a player can reliably steer a real droplet.

04 / Potential inventory

ItemQuantityLikely source
XIAO RP2040 or ESP32 controller1Fab inventory
Electrode PCB and test boards2–3 boardsFab inventory
Buttons, connectors, passive components, and logic-level interfacing1 setFab inventory
Printed enclosure, spacers, and adhesive1 setFab inventory
High-voltage electrode driver1Likely additional purchase
Suitable high-voltage supply and supporting power parts1 setLikely additional purchase
Dielectric films and hydrophobic surface materialsSamples / rollLikely additional purchase
Silicone oil, dye, and liquid-handling suppliesSmall amountsLikely additional purchase
05 / Prior work

Droplets already know how to play.

2022 / HTMAA

Dancing Drops

Wedyan Babatain used electromagnets to move magnetic liquid-metal droplets. The project is a reference for building a droplet-control platform, although its actuation method differs from EWOD.

See the project ↗
2025 / OpenDrop

Snake with water

Steve Mould demonstrated how moving water droplets can become an interactive game. It is especially close to the experience I want to create.

See the demonstration ↗
2018 / MIT Tangible Media

Programmable Droplets

MIT explored EWOD for displays, play, and other interfaces through droplet movement, merging, splitting, and shape changes. The related DropletIO project investigates integrated actuation and sensing.

See the research ↗